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Number of hours
Lectures : 2.0
Tutorials : 0
Laboratory works : 2.5
Projects : 1.25
Internship : 0
Written tests : 3.0
ECTS : 17.0
Officials :Mazen MAHROUS
Learning outcomes :
To draw curves and present your results neatly on excel sheets
To propose solutions to problems using the Excel solver
To produce a standard.xlsm program (embedded macros) to solve simple industrial problems (Visual Basic editor for writing functions and scripts)
To state the elements of calculations and graphs taken into account during the reflection of its working group
To state its own elements of answers/solutions within its own working group, whatever its own role in the group (scribe, secretary, other), and in accordance with the instructions of the group leader (timekeeper)
To produce an individual reporting of collective activity
To contribute to the organization, written production and oral presentation of a group activity report
Contact Lionel CHAGAS
The APP0 is an introduction to problem-based learning. The objectives of this activity are to:
become familiar with active learning pedagogy;
perceive the importance of individual work in learning;
achieve disciplinary objectives in computer science (define what an algorithm is used for, design a simple algorithm, translate an algorithm into computer language such as Visual Basic).
The APP0 week is divided into two main parts: design and programming, during which tutor-led group sessions and individual work sessions alternate.
The evaluation takes into account session participation, deliverables provided during the project, group presentation and individual written evaluation (MCQ).
no second session to catch-up
L'évaluation tient compte de la participation en séance, des livrables fournis au cours du projet, de la présentation en groupe ainsi que de l'évaluation écrite individuelle (QCM).